Intercepting customers' needs and desires: the dynamics of corporates Gamification

Posted by Redazione on 30-Jan-2019 11:00:00

More than 2.5 billion videogame players worldwide
(The European Mobile Game Market, 2016)

People love playing and joining contests, above all when it is possible get discounts or awards. Why? What are desires and needs that people want to satisfy when they play? What are the leverages for pressure customers or employees to do certain actions?

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Topics: gamification, customers, retention

Playoff's Blog: the limitless Gamification Platform

"Track & Reward Actions wherever they happen"  is the claim of Playoff, our gamification Platform. It allows corporates to implement gamification dynamics and mechanics into projects in a simple and insightful way, also breaking technical barriers.

Playoff works as a rules engine that takes care of all “difficult” mechanisms, like score assigning, actions tracking, players or teams  progresses and leaderboards real-time creation.

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