Snjezana Slabek and Emir Dzanic are co-authors of Culture4Gamification methodology, that helps business to adapt gamification culture. They are also co-founders of Gamification Academy “No Game, No Gain” and they conduct training Strategic HR Gamification. We have asked them, tell us about their vision of innovation in HR field and how they are using gamification elements in their projects.
An Coppens is the Chief Game Changer at Gamification Nation, an award-winning Speaker, L&D professional, business and executive coach and author. She is a leading expert in gamification for learner and employee engagement, with over 15 years experience in creating behaviour change through creative and innovative solutions. where the vision is to make business and learning more fun and engaging.
Rui Patricio, a Portuguese project evaluator, trainer, speaker, advisor, auditor, and also a creator of gamification tools. He received an award for one of the top 10‐innovative ideas from the "Born from Knowledge" competition launched by the Portuguese government in 2016. Prior to that, Rui held management roles at leading Portuguese and global companies (ContinueToGrow, Digital Partners, Sonae Group, Air Liquide and PKH). He took part in many consulting and training projects in Portugal, Angola, Brazil, Cap Verde, France, UK, Spain, Germany, Czech Republic, Sweden and Italy.
This article inaugurates a series of interviews with the major protagonists of Italian and international game design.
We have had Francesco Lutrario, Professor and Head of GamificationLab of La Sapienza University in Rome, tell us about it and his projects and his vision of the gamification sector, as designer of gamified applications for the optimization of business processes in Sicheo.
We asked him in particular, his opinion on the needs that a gamification platform must satisfy, in order to give real support to developers and game designers.